![]() It's hard to properly convey the sense of amazement you'll likely feel after seeing something go from your brain to the screen, but after making your first Doodle, you'll instantly see why Magic Pengel: The Quest For Color is unlike anything else on shelves today. A little girl with snakes for arms and nine eyes? You bet. A jet black crab on stilts with a pair of cat's ears? No problem. This feature alone can potentially provide infinite replay since the possibilities are limited only by the player's imagination. It's absurdly simple to create a fully-dimensional Doodle with its own moves and attacks in the span of just a few short minutes. The game features several "palettes" to choose from such as Body, Legs, Wings, and so forth, and each palette applies the appropriate movement routines automatically. It also gains movement and kinesthetic characteristics according to what kind of part it represents. After scribbling a discrete shape, it takes on a third dimension and can be viewed from any angle. It's true that any number of games include small-scale art programs, but what makes this one stand out is how your 2D sketch is instantly extrapolated into a vibrant, animated 3D creature. ![]() ![]() For example, red will build a strong fighting-type Doodle, whereas a green one will likely use magic. Representing more than just appearances, each hue has its own characteristic when drawing. There are a range of differently-sized "pen tips" to use for a rainbow of colors. Players use the left stick to lay ink down, and the right stick to change the orientation of the drawing. This so-called combination of "kittens and childlike innocence" uses its tail to draw. Starting up, you are given a fairy-like Pengel (pronounced pen-jell) to do your bidding. Your primary task will be to draw these Doodles, and it's nearly as easy to do in the game as it is to do with a pencil and paper. (And of course, what else would living artwork do but fight?) The remainder of the disc is divided between the creation of animate art called Doodles, and fighting them against each other in arenas. The smallest part of the game is the story, in which brief cutscenes play out to tell a mildly touching tale. Magic Pengel: The Quest For Color is divided into three portions. Magic Pengel: The Quest For Color is one of the first games I've seen that really takes the concept of customization to the forefront of the gaming experience, and it pays off handsomely-in a flawed, lopsided sort of way. Historically, console games have not had the muscle required for it, so we've been content with renaming heroes in role-playing games, or picking from pre-rendered parts and cobbling together a Frankenstein's monster for wrestling. Looking at prime areas ripe for growth, something that seems quite logical (yet rarely implemented) is depth of customization. With so much horsepower under the hood, it would be extremely shortsighted to avoid pushing videogames' very structure further. So far, we've mostly been treated to the same concepts with better graphics and online connectivity, but those are just the obligatory first steps. With the advent of new console technology, the potential exists for previously unseen ideas and experiences to be realized.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |